In the realm of Object-Oriented Design (OOD), one of the most common pitfalls is the creation of God Objects. These are classes that take on too many responsibilities, leading to a design that is difficult to maintain, test, and extend. This article outlines strategies to avoid God Objects and promote better design practices.
A God Object is a class that knows too much or does too much. It often becomes a catch-all for various functionalities, which can lead to:
Avoiding God Objects is crucial for maintaining a clean and efficient codebase in Object-Oriented Design. By adhering to principles like SRP, using composition, defining clear interfaces, and regularly refactoring, you can create a more modular and maintainable architecture. This not only enhances the quality of your code but also prepares you for technical interviews by demonstrating your understanding of sound design principles.