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Banking System Object Model: Accounts, Transactions, and Users

In the realm of software engineering, particularly in the context of technical interviews, understanding how to model real-world systems is crucial. This article focuses on the object-oriented design of a banking system, emphasizing the key components: Accounts, Transactions, and Users.

Key Components of the Banking System

1. User

The User class represents individuals who interact with the banking system. Each user can have multiple accounts and perform various transactions. The attributes and methods of the User class may include:

  • Attributes:

    • userId: Unique identifier for the user
    • name: Full name of the user
    • email: Contact email of the user
    • accounts: List of accounts owned by the user
  • Methods:

    • createAccount(): Allows the user to create a new account
    • deleteAccount(): Allows the user to delete an existing account
    • viewAccounts(): Displays all accounts associated with the user

2. Account

The Account class represents a bank account, which can be of various types (e.g., savings, checking). Each account is associated with a user and can hold a balance. The attributes and methods of the Account class may include:

  • Attributes:

    • accountId: Unique identifier for the account
    • accountType: Type of the account (e.g., savings, checking)
    • balance: Current balance of the account
    • owner: Reference to the User who owns the account
  • Methods:

    • deposit(amount): Increases the account balance by the specified amount
    • withdraw(amount): Decreases the account balance by the specified amount, if sufficient funds are available
    • getBalance(): Returns the current balance of the account

3. Transaction

The Transaction class represents a financial operation that affects an account, such as deposits or withdrawals. Each transaction is linked to an account and a user. The attributes and methods of the Transaction class may include:

  • Attributes:

    • transactionId: Unique identifier for the transaction
    • amount: Amount involved in the transaction
    • transactionType: Type of transaction (e.g., deposit, withdrawal)
    • timestamp: Date and time when the transaction occurred
    • account: Reference to the Account involved in the transaction
  • Methods:

    • execute(): Executes the transaction, updating the account balance accordingly
    • getTransactionDetails(): Returns details of the transaction

Relationships Between Classes

In this banking system model, the relationships between the classes are as follows:

  • A User can have multiple Accounts, establishing a one-to-many relationship.
  • An Account can have multiple Transactions, creating another one-to-many relationship.
  • Each Transaction is associated with one Account and one User, indicating a many-to-one relationship from Transaction to both Account and User.

Conclusion

Modeling a banking system using object-oriented design principles allows for a clear representation of real-world entities and their interactions. Understanding how to structure classes like User, Account, and Transaction is essential for software engineers and data scientists preparing for technical interviews. This foundational knowledge not only aids in interview preparation but also enhances your ability to design scalable and maintainable systems.