The Observer Pattern is a fundamental design pattern in object-oriented design that promotes loose coupling between components. It is particularly useful in event-driven systems where changes in one part of the system need to be communicated to other parts without creating tight dependencies.
The Observer Pattern defines a one-to-many dependency between objects, allowing one object (the subject) to notify multiple observers about changes in its state. This pattern is widely used in scenarios where a change in one object requires updates to others, such as in user interface frameworks, event handling systems, and data binding.
notifyObservers()
method.Here is a simple implementation of the Observer Pattern in Python:
class Subject:
def __init__(self):
self._observers = []
def attach(self, observer):
self._observers.append(observer)
def detach(self, observer):
self._observers.remove(observer)
def notify(self):
for observer in self._observers:
observer.update(self)
class Observer:
def update(self, subject):
pass
class ConcreteSubject(Subject):
def __init__(self):
super().__init__()
self._state = None
@property
def state(self):
return self._state
@state.setter
def state(self, value):
self._state = value
self.notify()
class ConcreteObserver(Observer):
def update(self, subject):
print(f'State updated to: {subject.state}')
# Usage
subject = ConcreteSubject()
observer = ConcreteObserver()
subject.attach(observer)
subject.state = 10 # This will notify the observer
The Observer Pattern is a powerful tool for achieving decoupling in software design. By allowing subjects to notify observers of state changes without requiring them to be tightly coupled, it fosters a more modular and maintainable codebase. Understanding and implementing this pattern is essential for software engineers and data scientists preparing for technical interviews, as it demonstrates a solid grasp of object-oriented design principles.