Convert the 2D board into a 1D array to simplify the traversal, taking into account the Boustrophedon style.
Initialize a queue and add the starting position (cell 1) to it.
While the queue is not empty, process nodes level by level:
a. Dequeue the current cell.
b. For each possible die roll (1 to 6), calculate the next cell and check for snakes or ladders.
c. If the next cell has not been visited, mark it as visited and enqueue it with the updated number of moves.
Return the number of moves when the end cell is reached, or -1 if it's not possible.