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System Design Question

Design Chess Game

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  1. Player Management

    • Use Case: Allow users to create and manage their profiles, including setting up usernames and avatars.
    • Use Case: Enable users to log in and log out of the system.
  2. Game Setup

    • Use Case: Facilitate the creation of a new chess game between two players.
    • Use Case: Allow players to choose between different game modes, such as timed or untimed games.
  3. Move Validation

    • Use Case: Ensure that all moves made by players adhere to the rules of chess.
    • Use Case: Provide feedback to players when an invalid move is attempted.
  4. Game State Management

    • Use Case: Maintain the current state of the game, including the position of all pieces on the board.
    • Use Case: Allow players to save and resume games at a later time.
  5. Game History and Replay

    • Use Case: Record the history of moves made during a game for review.
    • Use Case: Enable players to replay past games to analyze strategies and improve skills.
  6. Multiplayer Support

    • Use Case: Allow players to invite friends or match with random opponents for a game.
    • Use Case: Support real-time communication between players during a game.
  7. Leaderboard and Ranking System

    • Use Case: Track player performance and display rankings based on wins, losses, and draws.
    • Use Case: Provide incentives for players to improve their rankings through achievements or rewards.

System Design Diagrams

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