System Design Question

Design Chess Game

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Functional Requirements:

  • Allow two players to play a standard chess game online.
  • Enforce all standard chess rules (legal moves, turn order, check/checkmate, stalemate, castling, en passant, pawn promotion, draw conditions).
  • Track and display the current board state and move history to both players in real time.
  • Support basic time control (e.g., each player has a fixed amount of time for the whole game).
  • Allow players to resign or offer/accept a draw.
  • Persist completed games for later review.

Non-Functional Requirements:

  • Ensure low-latency move updates between players (moves should appear within a second).
  • Support multiple concurrent games (hundreds to thousands, depending on deployment scale).
  • Provide basic user authentication (players must log in to play).
  • Prevent illegal moves and enforce turn order on the server side.
  • System should be reliable: a single server failure should not impact all games.
  • Secure user data and communication (e.g., use encrypted connections).

Out of Scope (for this design):

  • Advanced features like tournaments, matchmaking by rating, spectator mode, or chat.
  • Mobile app or desktop client specifics.
  • Anti-cheating mechanisms beyond server-side move validation.

System Design Diagrams

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