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System Design Question

Design Deck of Cards

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  1. Shuffle Deck: The system should be able to shuffle a deck of cards to ensure randomness.

    • Use Case: A user requests a new shuffled deck to start a game.
  2. Draw Card: The system should allow users to draw a card from the deck.

    • Use Case: A player draws a card during their turn in a game.
  3. Reset Deck: The system should reset the deck to its original state with all cards in order.

    • Use Case: A user wants to restart the game with a fresh deck.
  4. Track Cards: The system should keep track of the cards that have been drawn and those remaining in the deck.

    • Use Case: A player wants to know how many cards are left in the deck.
  5. Support Multiple Decks: The system should support operations on multiple decks simultaneously.

    • Use Case: A game requires more than one deck of cards, such as in a game of Canasta.

System Design Diagrams

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